The following is a live-blog-styled list of thoughts and notes about all of the announcements given during Nintendo’s E3 2016 Day 1 Treehouse Live presentations. Periodic updates throughout the day.
Notes for Nintendo’s Treehouse Live Stream Presentations (from Dr.Kendo)
- MY BODY IS REGGIEEEE
- Amazing Nintendo feels – the moment of silence for Orlando and Christina Grimmie
- “What’s in sotre is an entirely new format for a Zelda game”
- IT’S SO BEAUTIFUL!!! ZELDA!!!!
- I love all of the animals and scenery. And can you believe it! There’s voice acting!
- Link can do many things! Paragliding, rock climbing, cook, push huge boulders off of cliffs, make things levitate, and really so much more
- Link is seen fighting with a spear, a bow, the usual sword and shield combo, and he’s also not only seen in his blue outfit that we’ve seen in previous footage, but also a shiny new suit of armor.
- The title! It’s “The Legend of Zelda: Breath of the Wild” and I LOVE the idea of that.
- Today’s Treehouse Live demo is showing only one environment, and Reggie notes that it’s only a FRACTION of the game.
Pokemon Sun and Moon
- Now Reggie is talking about Pokemon Sun and Moon! Coming November 18th. ROWLET IS EPICCC
- This is the 20th anniversary of Pokemon, as many know, and GameFreak is discussing the passing of the torch, so to speak, for overseeing the development of the game.
- Here is some video footage on screen now, of Pokemon Sun and Moon: Welcome to Paradise!
- I’m still team Rowlet
- GameFreak’s team is discussing the ideas behind the titles: the Sun is the source of life on the planet, the sun and moon are big elemental forces in the world.
- Zygarde’s two forms in Sun and Moon are epic!
- Alola Region is made up of 4 islands, and there’s a man-made island as well. I’m thinking about how with the new Zelda and these new Pokemon games, Nintendo is really going with the earth-y druid-like themes here; mother nature is great. Much respect.
- GameFreak artists wanted the player characters to be lightly dressed, because of this tropical climate.
- HERE COMES THE GAMEPLAY! There’s a stuffed Pikachu in the room. The graphics are really sweet.
- The environment is really amazing; I am a big fan of this tropical paradise environment.
- Popplio was chosen as the starter in this demo. You can see the trainer IN the battle, on the top screen, behind the Pokemon. Popplio had Pound, Water Gun, and Growl. The moves all have a little “i” button for a detailed explanation of what the move actually does.
- The water gun attack has amazing graphics.
- You can tap on the Pokemon on the lower screen, during a battle, to see things like parameter changes or things that you previously had to keep in your head. Now it is organized on that bottom screen.
- Ledyba is #20 in the Pokedex 😉
- Yungoos! A new Pokemon is on screen! And it was caught and is off-screen as fast as it was on 🙁 But it was a cute angry-looking ferret mongoose!
- As you approach a Pokemon Trainer who wants to battle, the screen creates a shadow effect at the top and bottom of the screen, creating tension between you and the trainer who wants to fight. Nice touch!
- The trainers, being 3D-rendered, all have their own unique ways they throw a pokeball or react to things.
- Pikipek! Another new Pokemon, which is a Woodpecker Pokemon, that has been using Peck on our demo user.
- Each island has its own guardian Pokemon.
- The staff at GameFreak took trips to Hawaii for…research.
- Popplio learned “Disarming Voice” a Fairy-type move. And this shows us how your move list on the bottom screen will display if a move is “Super Effective” or in the case of the Fairy move not being effective against Litten, a fire type.
- NEW MULTIPLAYER MODE revealed! Battle Royal. A 4-player Pokemon match, where the winner is determined by how many Pokemon a trainer has defeated.
- We also notice that Rowlet has a move called “Leafage” while watching that Battle Royal mode.
Back to Zelda
- Aonuma-san is on screen now with the Treehouse crew. Link has started by waking up, in the “Shrine of Resurrection” which begs the question, was Link resurrected? We learn that Link was actually asleep for 100 years.
- Now Link is getting a Sheikah Slate, a mysterious tablet that will help him on his journey.
- Link then travels to another room to find some clothes… “Link was pretty much naked… Bill, you can pretty much play this nude, if you want.” -_- Link objectification…
- Link can jump and can sprint; the jump was just used for him to climb up the rock (there’s a climbing meter, so you’ll be limited in how long you can climb).
- The title screen after Link leaves the Shrine or Resurrection is SO MIND-BLOWING! JoMoDo wonders if there’s a Goron mountain in the background; certainly could be, there is so much out there! This world is going to be amazing to explore.
- Link is now out of the title screen and is collecting Hylian Shrooms, and his climbing gauge was just shown off again (confirmed to be called the “Stamina Gauge”). The Hylian Shrooms will not make Link any bigger, according to the Treehouse folks.
- Many of the environment’s items, like boulders and things, can be interacted with, as Link goes and pushes a boulder down a big hill.
- Looks like the minus button will call upon the Sheikah Slate when you get a call. The map was displayed and it looks HUGE!
- You can collect apples, or even baked apples! And this big land that we’re exploring is called the Great Plateau.
- Bill, from the Treehouse, collected a tree branch, and then put the branch in a little bonfire and then set some grass on fire.
- You can use an axe (the “WoodCutter’s Axe” was the name of the one in the live demo) to chop down trees and get firewood or apples.
- Koroks are some beings that are hiding everywhere.
- A Rusty Broadsword was found at the top of a mound in the water. Then at the top of another hill, in a camp that is inhabited by what looks to be tall red Stitch characters (from Lilo and Stitch…no?), that are really called Boko’s. You can take the enemies’ weapons in this new Zelda game, which is an interesting new concept for the franchise. A “Pot Lid” was picked up in the Boko camp, to be used as a crude shield.
- The Temple of Time seems to be our next destination.
- Link grabbed a Bokoblin Club from a Boko, and used a “Flurry Rush” ability where when you attack with perfect timing, the world’s time slows down around you and you can get in multiple hits in what is reminiscent of the Quicksilver sequences in recent X-men movies 😉
- The game could certainly give you hints if you are exploring enough and seeing the events unfold with an open eye, but this is also a game that will really be played how you choose to play it. You could explore for hours and probably be fully mesmerized by the beautiful world around you. But the backstories will be revealed in an intuitive way as you play.
- There’s an enemy called a “Chuchu” that will drop “Chuchu Jelly” which you can put on a Krabby Patty… okay, I’ll stop…
- Demo took a break, but then came back on for an Exploration segment! One thing I noticed was the time moving in the bottom-right corner.
- You can set a hotpoint to plan your route, basically pinning a spot on the map that you want to mark. And now we’re paragliding to that spot!
- Every time they collect things in this demo, I see that the Plus button will open the Inventory. And when you pick something up for the first time, there will be an explanation that pops up on screen, but then if you pick up that thing again later you will not be bombarded with the explanation screen.
- You can play through the whole game without killing the wild animals… GOOD.
- After gliding down with the paraglider, you can then launch an attack straight out of gliding.
- There is ore that can be blown up or players could decide to wail on it with swords or axes. In the demo, after the ore was destroyed, it dropped some Topaz and other gems.
- Link can crouch and sneak around! This is like Skyrim, Minecraft, and Metal Gear Solid are having a Zelda-baby.
- Heavy weapons like the axe can knock shields out of enemy hands, in this case the Treehouse got a Boko shield using this method.
- Treehouse is saying everything in the environment can be interacted with; don’t take that TOO literally, but yes, it seems as though SO MUCH can be played with and explored. They are also talking about how different players will focus on different things when they play, and two people playing this same game will both talk about their experiences, and they could be completely different.
- Link will shiver if he isn’t wearing appropriate clothing for a frigid environment. You’ll lose health if you don’t gear up in the necessary clothing.
- There are White Chuchu enemies in this cold area of the map, and of course, they drop white Chuchu jelly.
- The dynamic weather will affect how you play and explore. Rain might put out campfires, or scaling a mountain at night will be much colder. Link’s breath will show in cold environments (very realistic).
- Did we say this game is beautiful and amazing yet? THAT SUNSET!!!!
- There are Fire Arrows available for your bow! And a note: your bow is shot in 3rd person, but it does zoom in a little behind Link and shows a crosshair on screen for where you’re shooting.
- So many ingredients and things can be found and picked up in this world. Again, with how massively giant the world is, it seems that all of these inventory items have value of some sort.
- Holy Bokoblin…you can take the arms off of the skeletons and then use them as a weapon and beat them with their own arm… and the arm will act like a dead snake after it’s detached from the body, as it writhes around and will still be moving.
- Demo went for a break again, but is now back with a high-up spot and another look at the map. Those hotspots that you can place on the map are called “Pins”
- We are entering a shrine (called “Shrine Oman Au”), and notice there’s a “Tips and Tricks” loading screen that will show off some hints for the game as we load different areas. “Magnesis Trial” seems to be the name of this shrine’s puzzle here. It has constellations on the walls on the inside, and some metal slabs on the floor… if you see something that looks like you should be able to interact with it, but you can’t yet…just wait!
- Amiibo confirmed, because after the Sheikah Slate was just used in this shrine, there was an amiibo logo that could be selected.
- Link can use a Magnesis Rune where he can become Magneto, to move metal objects. This means you can even bring a faraway treasure chest, or open hugely heavy metal doors.
- Players can use RL to do some strafing, so, strafing confirmed.
- Prime Steak confirmed… them good eats.
- While using the Magnesis Rune to pick up boulders or other big objects, you can even carry the object with you and use it to attack or drop on top of enemies. Wow!
- If you have Link cook up a nice meal, you can eat it to get some more hearts temporarily added onto your life bar (they’ll be distinguished in yellow).
- “Shine Ja Baij” is the next shrine, where we have to go through the “Bomb Trial” to get the bomb rune and a spirit orb, like we got at the previous shrine. There are two bombs here, a spherical bomb and a cubic bomb. The bombs seem to have the ability to detonate when you press the L (shoulder) button.
- Dungeons and Shrines are not one-in-the-same in this game. There are over 100 shrines in the game. There are absolutely dungeons like Zelda fans are used to, though.
- Demo went on break, then came back in raiding a Bokoblin base, and shooting them with bows. There is a counter when using the bow that shows how many arrows you have left (it’s in the middle of the crosshair).
- Spin Attack, of course, confirmed, but it seems as though you can also spin around while holding that heavy axe.
- If you sneak around, you can’t go too fast or else you may make noise as you rustle around.
- They’ve picked up many new things like Rushroom, a Beehive, Bokoblin fangs, and just way more than any of us can count.
- There are different categories within your inventory, like for Shields and Weapons, Ingredients, etc. So you’ll be able to decide on-the-fly if you want to keep a new piece of equipment you’ve picked up. Just check its stats, then decide if you want it or not, but there IS a limit in each inventory category.
- At night, there are fireflies! And you can pick them up! As well as crickets.
- Link is able to thrust pretty quickly with a spear.
- There is an Eye-bat enemy, like in Gravity Falls, called a “Keese”
- 5 minutes on the Zelda clock is 5 seconds in real world time.
- A “Farmer’s Pitchfork” can even be used as a spear-like weapon. And Treehouse confirms that this demo is only just a “small sampling” of the weapons you can use.
- OMG, You can slow down time in mid-air when you use the bow after jumping off a ledge; steady, take aim, fire!
- If you need any more arrows, you can taunt the enemies to make them shoot arrows at you, and presuming you dodge the shots, you can then pick up the arrows for your own quiver.
- Demo off, demo on! Now we are looking at amiibo functionality. Tapping the amiibo to the GamePad will bring a partner character into Zelda Breath of the Wild. With Wolf Link’s amiibo as an example, Wolf Link will join you in the battles or he can sense meat-based prey/animals and hunt them for you. He will have the number of hearts that you had when using your Wolf Link amiibo in Twilight Princess. He can help also by sniffing some secret hidden items. If he loses all of his hearts, then Wolf Link can be called back into the game after 1 day (in real time, not game time).
- Now announcing: MORE amiibo for your wallet to enjoy! “Archer Link” and “Rider Link” are coming, along with a “Guardian” amiibo.
- Demo off/demo on again, with Shigeru Miyamoto. Link can really use fire in different ways in this game, as evidenced by the Treehouse demo where they set the grass on fire and let the winds carry the flame further and further as it spread like…well, wildfire.
- Blue Nightshade is another new pickup (it’s a plant ingredient).
- Link just used a giant leaf to fan some wind into a sail on a wooden raft, reminding many of us about WindWaker, setting sail for a distant Hyrule!
- This may be as good of a time as any to mention that it seems as though equipment can be fast-equipped via the D-pad.
- As if Link couldn’t already do enough in this game, well now he can even surf on his shield. By “surf,” I am more referring to sledding down a hill on top of a shield.
- Demo off/Demo on again. There’s another Korok! It was hiding out on top of this hut.
- Link can chop down huge trees to use as a bridge to walk across large gaps.
- Now back to the shrines (Shrine Owa Daim), this is the “Stasis Trial” where Link will get the Stasis Rune. This rune can freeze certain objects’ motion for a limited time.
- Just got confirmation that gems and materials like “Opal” or “Topaz” can be cashed in for rupees.
- Demo Off and On again, this segment will be about hunting and gathering! Link starts off in a basic campsite area and kills some wild animals for bird meat, steak, etc. There’s even a Hearty Truffle up high in a tree!
- All of the foods have different qualities which you can draw from in the cooking process.
- In previous Zelda games, you could cut grass to get hearts for replenishing health. In this game, you can’t get hearts from the grass, so cooking and eating becomes very important.
- Link is able to use his crouch sneak-walk to sneak up on an enemy and perform a “Sneak Strike” for massive damage on an unsuspecting foe.
- Different animals appear at different times of day. Same with bugs. A very fast-moving frog was underneath a rock that Link picked up at night.
- Dropping a regular Steak onto a fire will then make a “Seared Steak” which can give more hearts than a normal Steak.
- Link can hold up to 5 items in his hands, and when it comes to cooking, this means you can combine 5 different ingredients to make a dish that will provide many more hearts or other benefits. The Treehouse crew also made an “Energizing Elixr” that can restore stamina; they used a butterfly as one of the ingredients to make it.
- A flint item can be picked up to start a fire out in the wild. Fun fact, I (Dr.Kendo) can actually craft a fire this way gathering tinder in the wild in the real world 😉 I wasn’t even a boy scout.
- One method of fishing for Link is bomb-fishing…apparently. Treehouse members threw a bomb down into the water near a fish and exploded it to death, to then gather a “Hyrule Bass” for presumably cooking later on.
- Courser Bee Honey is an ingredient that is obviously harvested from a beehive (beware, however, because like Animal Crossing, the bees will chase after you in anger), and it also can be used as a cooking ingredient.
- Putting a Hyrule Bass into the pan with a butterfly and an acorn is just one of the combos that will yield “Dubious Food” (obviously a questionable meal that won’t do much for you).
- Steppe Talus is a giant rock golem, a major enemy in the Great Plateau, that is basically camouflaged to look like any old rock. But if you get too close and take some of the mushrooms around the Steppe Talus, it will awaken in anger and attack you. Knocked out Treehouse people in one hit. Scary!
- A “Spicy Elixir” can be concocted via cooking, which gives Link full resistence to cold weather for 9 real life minutes, which is pretty substantial in Zelda-time.
- Demo break/unbreak. The process for a flint fire is shown and explained. Basically you just need to have Link hold the flint item and firewood, then drop them on the ground and strike (attack) the flint with a sword. It will break the flint, but strike a spark to make the fire start… if it were that easy in real life… Anyway, Link can also hold a branch that is on fire and stay warm that way.
- A treasure box can be opened many ways. From the front, the side, behind, setting it on fire, etc.
- Bokoblins, and presumably many other enemies, will pick up items that may be laying around and will use them against you.
- Now on to Shrine Ke Numut, with the “Cryonis Trial.” The Cryonis Rune will allow you to make ice pillars. The ice pillar can be used in many ways, such as creating a climbable surface for Link to traverse the shrine’s area. Another use was having the pillar expand underneath a mostly-closed dungeon gate; when the pillar raises up underneath the big gate, it will push the gate up fully for Link to walk on through the hall.
- Stream on-break, and off-break again. Aonuma-san is back with Bill Trinnen to discuss the scale of this world in Breath of the Wild. While he acknowledges that they wanted to create a vast world, they also really thought about the vertical terrain for this game and wanted players to explore the heights they can reach by climbing or otherwise.
- Treehouse is confirming that the Great Plateau area is about 2% of what players will experience in Zelda Breath of the Wild.
- Bill Trinnen confirms that there are towns in the game for sure, and there will be other characters we meet along the way and learn more about their stories.
- This world is being called “The Central Hyrule” and there are many different districts and locations around it.
- It looks like the player will have a limit of 5 Pins to place on the map. They are all a different color to help distinguish and tell them apart.
- When in a cold environment, it appears as though it takes about 10 seconds for half of a heart to drain.
Random Steph blurb here-
ZELDA HYPE-Legend Of Zelda: Breath Of The Wild
Sun is source of all life; the moon affects the world as well. Wanted to “team with life” and really exemplify that in the games.
Zygarde’s got two forms! 10% form and completionist form! They will both appear in the games somehow.
Alola- four islands and one manmade one. There’s a life force supporting all differents forms of life.
Cute movement was a factor for the starters;D Wanted to make sure they were universally relatable and obviously the certain color of their type.
POKEMON IS LIFE I NEED NOW.
Battle Royal Mode!!! Go against four friends and battle it out!! Whoever gets rid of the most amount of Pokemon by the end of the time frame wins! It’s a free for all; strategy will define the turnout!
CHARACTER CUSTOMIZATION CONFIRMED.
JoMoDo – is dead and dead again