100 Things We Noticed in Zelda: Breath of the Wild at E3 Day 1

There were literally too many things viewers could have noticed in Nintendo’s E3 2016 Treehouse Live stream presentations of The Legend of Zelda: Breath of the Wild. This game will be humongous and looks to take the franchise to new heights; and it was already flying pretty high. Here is a list of 100 things we noticed during the Zelda: Breath of the Wild live presentations at E3 on Day 1.

100 Interesting Things we Noticed in The Legend of Zelda: Breath of the Wild on Day 1 of E3 –

  1. The title is “The Legend of Zelda: Breath of the Wild
  2. Can you believe it! There’s voice acting (so far, only in that beginning sequence… “Link, wake up. Open your eyes!”).
  3. Link can do many things! Paragliding, rock climbing, cook, push huge boulders off of cliffs, make things levitate, and really so much more
  4. Link is seen fighting with a spear, a bow, the usual sword and shield combo, and he’s also not only seen in his blue outfit that we’ve seen in previous footage, but also a shiny new suit of armor.
  5. Link has started by waking up, in the “Shrine of Resurrection” which begs the question, was Link resurrected?
  6. We learn that Link was actually asleep for 100 years.
  7. “Link was pretty much naked… Bill, you can pretty much play this nude, if you want.” Link objectification confirmed.
  8. The title screen after Link leaves the Shrine or Resurrection is SO MIND-BLOWING! Fellow author JoMoDo wonders if there’s a Goron mountain in the background; certainly could be, there is so much out there! This world is going to be amazing to explore.
  9. Link constantly makes use of the Sheikah Slate, a mysterious tablet that will help him on his journey.Zelda: Breath of the Wild scope
  10. The Sheikah Slate can be used as a scope, like binoculars, to see off into the distance. The GamePad is used to control its movement as you look around.
  11. When using the scope function on the Sheikah Slate, you can stay focused on an enemy for a few seconds and once the meter fills, you will be able to see the amount of HP the enemy has. It will even show if the enemy has been damaged previously (like 13/13 for a Bokoblin… if it was, say, 11/13, it would have taken 2 damage).
  12. Link can jump and can sprint; the jump can be used for him to climb up rocks and many other surfaces. There is a stamina meter, so you’ll be limited in how long you can climb or sprint.
  13. The stamina meter for sprinting appears to run out after 5 seconds of sprinting.
  14. There are some little white sweat marks around Link’s head as he sprints.
  15. If the player exhausts Link’s climbing meter, it will take 5-6 seconds to fully restore.
  16. There are many ingredients to collect in Zelda: Breath of the Wild. One of them is “Hylian Shrooms” which will not make Link any bigger, according to the Treehouse folks… just in case that needed any clarification.
  17. There are different categories within your inventory, like for Shields and Weapons, Ingredients, etc. So you’ll be able to decide on-the-fly if you want to keep a new piece of equipment you’ve picked up. Just check its stats, then decide if you want it or not, but there is an item limit in each inventory category.
  18. It seems as though equipment can be fast-equipped via the D-pad.
  19. Many of the environment’s items, like boulders and trees, can be interacted with, as Link goes and pushes a large boulder down a big hill.
  20. The minus button will call upon the Sheikah Slate when you get a call. The map was displayed and it looks HUGE!
  21. You can collect apples, or even baked apples!
  22. The vast land that was being explored during the E3 2016 Treehouse Live stream is called the “Great Plateau.”
  23. Bill, from the Treehouse, collected a tree branch, and then put the branch in a little bonfire and proceeded to then set some grass on fire.
  24. You can use an axe (the “WoodCutter’s Axe” was the name of the one in the live demo) to chop down trees and get firewood or apples.
  25. Koroks confirmed. And they are hiding everywhere. During the Treehouse Live segments, we at least saw one hiding out in the water near the Zelda: Breath of the Wild Bokoblinstitle screen sequence, and another one up on the roof of a hut that had sparkly leaves and wind coming out from the top of it.
  26. A Rusty Broadsword was found at the top of a mound in the water, but Treehouse folks were discussing how it will appear as though it is the ever-important Master Sword, set in stone near the first Korok.
  27. Weapons will be destroyed after a certain amount of use.
  28. Link is holding the sword in his right hand.
  29. There are many camps inhabited by an enemy called “Bokoblin” and the Boko’s look kind of like a tall, ugly “Stitch” from Lilo and Stitch.
  30. Bokoblins, and presumably many other enemies, will pick up items that may be laying around and will use them against you.
  31. A Bokoblin was even seen picking up and tossing an exploding barrel to kill Link.
  32. The Bokoblins will alert others to your presence by shouting or blowing on a horn.
  33. Players can take the enemies’ weapons and/or shields in Zelda: Breath of the Wild, which is an interesting new concept for the franchise. A “Pot Lid” was picked up in the Boko camp, to be used as a crude shield.bokoblin throwing bomb barrel
  34. Link can use an ability called “Flurry Rush” when you attack with perfect timing. It will make the world’s time slow down around him and the player can then get in multiple quick attacks, in what is reminiscent of the Quicksilver sequences in recent X-men movies 😉
  35. The Legend of Zelda: Breath of the Wild will certainly give you hints if you are exploring enough and seeing the events unfold with an open eye, but this is also a game that will really be played how you choose to play it. You could explore for hours and probably be fully mesmerized by the beautiful world around you. But the backstories will be revealed in an intuitive way as you play.
  36. There’s an enemy called a “Chuchu” that will drop “Chuchu Jelly” when defeated.
  37. The time is displayed in the bottom-right corner. For every 5 seconds of real world time, 5 minutes will have passed in Zelda: Breath of the Wild time.
  38. You can place a “Pin” on the map to plan your route, basically saving a location on the map that you want to mark. You can set up to 5 pins at once, and they are all a different color, making them easier to distinguish.
  39. Every time the player collects an item for the first time, there will be an explanation that pops up on screen, but then if you pick up that item again later you will not be bombarded with the explanation screen.
  40. The Plus button on the GamePad brings up the inventory.
  41. You can play through the whole game without killing the wild animals.
  42. Link can use a paraglider! It looks super fun and amazing.
  43. After gliding down with the paraglider, you can then launch an attack straight out of gliding.
  44. There is ore that can be blown up or players could decide to wail on it with swords or axes. After the ore is destroyed, it drops Topaz, Opal, or other gems. These materials can be cashed in for some rupees.
  45. Link can crouch and sneak around! Don’t move too fast if you don’t want to be detected.
  46. There is a little purple sound meter in the bottom-right corner near the minimap that will display how much noise you are making at any given time.
  47. Zelda: Breath of the Wild cold environmentLink is able to use his crouch sneak-walk to sneak up behind an enemy and perform a “Sneak Strike” for massive damage on an unsuspecting foe.
  48. Heavy weapons like the axe can knock shields out of enemy hands.
  49. Link will lose health if he isn’t properly geared up appropriately for the environment he’s in. He will even shiver if he isn’t wearing appropriate clothing for a frigid environment.
  50. The dynamic weather will affect how you play and explore. Rain might put out campfires, or scaling a mountain at night will be much colder. Link’s breath will even show in cold environments.
  51. When in a cold environment, it takes about 10 seconds for half of a heart to drain.
  52. At night, there are fireflies! And you can pick them up! As well as crickets and frogs, among others.
  53. There are Fire Arrows available for your bow! And a note: your bow is shot in 3rd person, but it does zoom in a little behind Link and shows a crosshair on screen for where you’re shooting.
  54. There is a counter when using the bow that shows how many arrows you have left (it’s located in the middle of the crosshair).
  55. Time can be slowed down mid-air when using the bow after jumping off a ledge; steady, take aim, fire!
  56. If you run out of arrows and need more, you can taunt the enemies to make them shoot arrows at you, and presuming you dodge the shots, you can then pick up the arrows for your own quiver.
  57. You can take the arms off of the Stal-Bokoblins (skeletal versions of the enemy) and then use them as a weapon and beat them with their own arm… and the arm will act like a dead snake after it’s detached from the body, as it writhes around and will still be moving.
  58. The Skeletal Bokoblins will attempt to put themselves back together after the player seemingly defeats them the first time. Even a headless Boko Skeleton will move around and at least try to attack you.
  59. There is a “Tips and Tricks” loading screen that will show off some hints for the game as we load different areas.
  60. The “Shrine Oman Au” contains the “Magnesis Trial.” The shrine has constellations on the walls on the inside, and some metal slabs on the floor when you enter.
  61. Link can use a Magnesis Rune where he can become Magneto, to move metal objects. This means you can even bring a faraway treasure chest closer to you, or open hugely heavy metal doors.
  62. A tip screen noted that players can use the right trigger to do some strafing, so, strafing confirmed.
  63. While using the Magnesis Rune to pick up boulders or other big objects, you can even carry the object with you and use it to attack or drop on top of enemies.
  64. If you have Link cook up a nice meal, you can eat it to get some more hearts temporarily added onto your life bar (they’ll be distinguished in yellow).
  65. “Shine Ja Baij” is the shrine that takes us through the “Bomb Trial.” This allows Link to get the bomb rune and a spirit orb, like the previous shrine. There are two bombs here, a spherical bomb and a cubic bomb. The bombs seem to have the ability to detonate when you press the L (shoulder) button.
  66. Dungeons and Shrines are not one-in-the-same in Zelda: Breath of the Wild. There are over 100 shrines in the game. There are absolutely dungeons like Zelda fans are used to, though.
  67. “Shrine Owa Daim” contains the “Stasis Trial” where Link will get the Stasis Rune. This rune can freeze certain objects’ motion for a limited time.
  68. “Shrine Ke Numut” contains the “Cryonis Trial.” The Cryonis Rune will allow you to make ice pillars. The ice pillar can be used in many ways, such as creating a climbable surface for Link to traverse the shrine’s architecture. Another use is having the pillar expand underneath a mostly-closed dungeon gate; when the pillar raises up underneath the big gate, it will push the gate up fully for Link to walk on through the hall.
  69. Spin Attack, of course, confirmed, but it seems as though you can also spin around while holding that heavy axe.
  70. Link is able to thrust pretty quickly with a spear.
  71. A “Farmer’s Pitchfork” can even be used as a spear-like weapon. And Treehouse confirms that the demo they streamed has only just a “small sampling” of the weapons you can use in Zelda: Breath of the Wild.
  72. There is an Eye-bat enemy, like in Gravity Falls, called a “Keese.”
  73. Tapping an amiibo to the GamePad will bring a partner character into Zelda: Breath of the Wild. With Wolf Link’s amiibo as an example, Wolf Link will be summoned to join you.
  74. Wolf Link will join you in the battles or he can sense meat-based prey/animals and hunt them for you. He can help also by sniffing some secret hidden items.
  75. The amiibo partner character that you summon will have the number of hearts that the player last had when using the amiibo in its respective game. Like your Wolf Link amiibo with Twilight Princess, for example. The default seems to be 3 hearts, if you have never used the amiibo in a previous game.
  76. Once the amiibo partner character has been defeated, players will have to wait 1 full day in real world time (not Zelda: Breath of the Wild time) before they can call it back into the game.
  77. And now announcing: MORE amiibo for your wallet to enjoy! “Archer Link” and “Rider Link” are confirmed, along with a “Guardian” amiibo.amiibo-1
  78. Fire can really be used in several different ways in Zelda: Breath of the Wild, as evidenced by the Treehouse demo, where they threw branches on the fire and let the winds blow the branches over to the grass, and then let the winds carry the flame further and further as it spread like…well, wildfire.
  79. Link can use a giant leaf to fan some wind into a sail on a wooden raft, reminding many of us about WindWaker, setting sail for a distant Hyrule!
  80. As if Link couldn’t already do enough in this game, well he can even surf on his shield. By “surf,” I am more referring to sledding down a hill on top of his shield.
  81. When preparing to shred down a hill or mountain on his shield, Link will do an epic front-flip before jumping on for the ride.
  82. Link can chop down huge trees to use as a bridge to walk across large gaps. Don’t chop it down at the wrong angle!
  83. Players can hunt animals and/or harvest plant life to either eat raw for small amounts of health, or to use as ingredients for cooking. All of the foods have different qualities which you can draw from in the cooking process.
  84. In previous Zelda games, you could cut grass to get hearts for replenishing health. In this game, you can’t get hearts from the grass, so cooking and eating becomes very important.
  85. Dropping a regular Steak onto a fire will then make a “Seared Steak” which can give more hearts than a normal Steak.
  86. Link can hold up to 5 items in his hands, and when it comes to cooking, this means you can combine 5 different ingredients to make a dish that will provide many more hearts or other benefits. The Treehouse crew also made an “Energizing Elixr” that can restore stamina; they used a butterfly as one of the ingredients to make it.
  87. A flint item can be picked up to start a fire out in the wild. The process for a flint fire is simple. Basically you just need to have Link hold the flint item and firewood, then drop them on the ground and strike (attack) the flint with a sword. It will break the flint, but strike a spark to make the fire start.
  88. One method of fishing for Link is bomb-fishing…apparently. Treehouse members threw a bomb down into the water near a fish and exploded it to death, to then gather a “Hyrule Bass” for presumably cooking later on.
  89. Putting a Hyrule Bass into the pan with a butterfly and an acorn is just one of the combos that will yield “Dubious Food” (obviously a questionable meal that won’t do much for you).
  90. Courser Bee Honey is an ingredient that is obviously harvested from a beehive. Beware, however, because like Animal Crossing, the bees will chase after you in anger, and it also can be used as a cooking ingredient.
  91. A “Spicy Elixir” can be concocted via cooking, which gives Link full resistence to cold weather for 9 real life minutes, which is pretty substantial in Zelda-time.
  92. Cold resistance meals can be stacked, meaning if you have 10 minutes, for example, you could then add to that 10 by eating another meal that gives you another 10 minutes to make a full 20 minutes of resistance time.
  93. Blue Nightshade is another new pickup (it’s a plant ingredient).
  94. Other pick-up items include Rushroom, a Beehive, Bokoblin fangs, Keese Wings, and way more than any of us can count.
  95. Link can also hold a branch that is on fire to stay warm in harsh cold environments.
  96. Steppe Talus is a giant rock golem, a major enemy in the Great Plateau, that is basically camouflaged to look like any old rock. But if you get too close and take some of the mushrooms around the Steppe Talus, it will awaken in anger and attack you. This thing knocked out Treehouse people in one hit. Scary!
  97. A treasure box can be opened many ways. From the front, the side, behind, setting it on fire, etc.
  98. Treehouse streamers confirmed that the Great Plateau area is about 2% of what players will experience in Zelda Breath of the Wild.
  99. Bill Trinnen confirms that there are towns in Zelda: Breath of the Wild for sure, and there will be other characters we meet along the way and learn more about their stories.
  100. The world is being called “The Central Hyrule” and there are many different districts and locations around it.

Thank you for reading this list, but there are actually many more interesting things that can be found and analyzed through the gameplay we saw on Day 1 of E3 for The Legend of Zelda: Breath of the Wild! Sound off in the comments below with any fun tidbits you might have found when you were playing/watching the game.

 

Dr.Kendo

Dr.Kendo

I am Dr.Kendo, YouTube sensation, and my lovely wife is Mrs.Kendo… my dogs are Apple Kendo and Twoey Kendo. My interests are Blue Shells, long walks on Besaid Island, and Nintendo-shaped Candle-lit dinners.

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